- Is the space in your game discrete or continuous?
Since the player will be able to move in a semi-open
world, the space of the game will be continuous.
- How many dimensions does your space have?
The player will have a 2-dimensional range of
mobility in a 3-dimensional world.
- What are the boundaries of your space?
The boundaries of our space will be the ground, the
range of the gravitational field, an object blocking the start, and the
objective at the end.
- How many verbs do your players (characters) have? What are they?
The player will have four main verbs and two side
verbs. They will be moving, jumping, striking, and throwing, as well as crouching,
and picking up objects.
- How many objects can each verb act on? What are these objects?
The verbs will act on two types of objects, the
environment and the enemy. Weapons which collide with the environment will
simply stick or bounce, and weapons which hit enemies will kill them or take
damage.
- How many ways can players achieve their goals
Although your experience will differ from game to
game, there will be one main way to achieve your goal. What the goal is will
depend on the level.
- How many subjects do the players control? What are these subjects?
The player will only control the main character, the
astronaut.
- How do side effects change constraints.
Side effects will change constraints by involving the
player in situations such as defeating an enemy.
- What are the operative actions in your game?
The operative actions in the game will be
moving, jumping, striking, and throwing.
- What are the resultant actions in your game?
The resultant actions of the game will be either
killing the enemy, or losing your weapon (perhaps to the enemy) depending on if
you threw it or not.
- What actions would you like your players to do that they cannot presently do? (based on your current knowledge of Blender)
We might want the player to play online in
multiplayer battles. Since blender does not easily support multiplayer we might
use an external engine.
- What is the ultimate goal of your game?
The ultimate goal of the game is to kill all the
enemies and recolonize the territories.
- Are there short and long term goals? What are they?
The short term goals will be to kill enemies in range
and to finish the mission. The long term goal will be to free the space
colonies.
- How do you plan to make the game goals known and understood by the player?
The game will provide a short summary of the story
and goals before it starts.
- What are the foundational rules of your game?
The fundamental rules of the game will be:
1.
Stay within the boundries
2.
finish a level before you go to the next one
3.
you are locked in 2-dimensions
4.
you cannot move through solid objects
- How are these rules enforced?
The rules will be enforced by game mechanics which
support logical reasoning.
- Does your game develop real skills? What are they?
The game will develop aiming skills (like angry
birds) and mental calculation.
- Does your game develop virtual skills? What are they?
Currently, the player does not develop any virtual
skills.