Monday, September 30, 2013

Homework 8



  1. Is the space in your game discrete or continuous?
Since the player will be able to move in a semi-open world, the space of the game will be continuous.
  1. How many dimensions does your space have? 
The player will have a 2-dimensional range of mobility in a 3-dimensional world.
  1. What are the boundaries of your space? 
The boundaries of our space will be the ground, the range of the gravitational field, an object blocking the start, and the objective at the end.
  1. How many verbs do your players (characters) have? What are they? 
The player will have four main verbs and two side verbs. They will be moving, jumping, striking, and throwing, as well as crouching, and picking up objects.
  1. How many objects can each verb act on? What are these objects? 
The verbs will act on two types of objects, the environment and the enemy. Weapons which collide with the environment will simply stick or bounce, and weapons which hit enemies will kill them or take damage.
  1. How many ways can players achieve their goals
Although your experience will differ from game to game, there will be one main way to achieve your goal. What the goal is will depend on the level.
  1. How many subjects do the players control? What are these subjects? 
The player will only control the main character, the astronaut.
  1. How do side effects change constraints. 
Side effects will change constraints by involving the player in situations such as defeating an enemy.
  1. What are the operative actions in your game? 
The operative actions in the game will be moving, jumping, striking, and throwing.
  1. What are the resultant actions in your game? 
The resultant actions of the game will be either killing the enemy, or losing your weapon (perhaps to the enemy) depending on if you threw it or not.
  1. What actions would you like your players to do that they cannot presently do? (based on your current knowledge of Blender)
We might want the player to play online in multiplayer battles. Since blender does not easily support multiplayer we might use an external engine.
  1. What is the ultimate goal of your game? 
The ultimate goal of the game is to kill all the enemies and recolonize the territories.
  1. Are there short and long term goals? What are they? 
The short term goals will be to kill enemies in range and to finish the mission. The long term goal will be to free the space colonies.
  1. How do you plan to make the game goals known and understood by the player? 
The game will provide a short summary of the story and goals before it starts.
  1. What are the foundational rules of your game? 
The fundamental rules of the game will be:
1.       Stay within the boundries
2.       finish a level before you go to the next one
3.       you are locked in 2-dimensions
4.       you cannot move through solid objects
  1. How are these rules enforced? 
The rules will be enforced by game mechanics which support logical reasoning.
  1. Does your game develop real skills? What are they? 
The game will develop aiming skills (like angry birds) and mental calculation.
  1. Does your game develop virtual skills? What are they? 
Currently, the player does not develop any virtual skills.

Monday, September 23, 2013

Homework 7

For this assignment I have created an armature system for my main character, created a walk, turn, crouch, jump, and toss animation, added a set of motion and animation control and a simple physics system. The character rig consists of parented armatures to a collision bounds and motion object. I used some simple material texturing on the background, the character, and the platforms. The background, platforms, and character have been linked together for the purpose of this demonstration.



This basic setup will be the base of the main character rig in the game. Our next step will be to prepare the weapons system for the character to interact with.

Homework 6



1.       We tried to incorporate all four elements of the Tetrad into our game. The aesthetics will be addressed by our 3d models and backgrounds. The player will be in lunar world consisting of rock formations, constructions sites, and galactic backgrounds. The story of the game will focus more on the situation than the characters personal tale. The forte of the story won’t be the writing but rather the concept of a space colonization battle. The story will be used to support the mechanics of the game. The technology used in the game is what will allow us to piece the game together. We will be using some blender as well as possibly ogre engine to support multiplayer. Our team will be working with our own custom engine to incorporate our designs into the game. Lastly, the mechanics will play a huge role in the game. Everything around the game is designed to showcase the mechanics which will consist of lunar and space physics as well as user control of the astronaut.

2.       The four elements of our game definitively work towards a current theme. They will be utilized to simulate the theme of a lunar astronaut battle.

3.       The theme of a game is what the game is about. The experience of a game is what the player feels when playing the game.

4.       The theme of the game is the battle of independence of space colonies. However the game is not about liberation. The game is more or less a fighting game. We want the player to experience the feeling of being an astronaut. We want them to feel the mystique of being out in space as well as the sensory of low gravity. We want the player to be weary of the fragileness of being in a space suit in an environment not meant for man, all the while there are other players trying to kill him. 

5.       Our goal is for every element in the game to support the theme. We want to incorporate low gravity physics, a story about astronauts in a battle, and outer space graphics into the game.

6.       I think there are many things about this game that makes it feel special and powerful. To start off a story about gaining independence is ubiquitous to the human experience (or at the very least, something all Americans can relate to). The player will be working to protect his human rights. Like most people, I’ve also always had a fascination with the beauty of space and the galaxies, as well as the sublime sight that is the earth. I think these story and aesthetic elements combined with good plat former gameplay will make the game really special.

Thursday, September 12, 2013

Homework 3

Homework 3

 


For homework 3, I began working on the astronaut that is going to be the main character. His mesh consists of a variety of different 3d objects extruded and molded as necessary.





 I also began working on a simple skeletal system for the character.

Tuesday, September 3, 2013

Music Video (Sean Wells - Aspirations)

A music video that I made for the rapper Sean Wells.

Games with Villages

From Dust

This is a game where you play god and manipulate the environment to aid these tribes people in progressing their village.

LostWinds 2

In this game the main character has to explore the confines of his world in order to save his mother and his village from impending doom.

Artwork

This is an image I created using photoshop for a client's company called Dankster.






This is some work I did for the rapper Sean Wells. You may have seen one of these stickers around campus; I am not responsible for any vandalism around campus- only the artwork.