1.
We tried to incorporate all four elements of the
Tetrad into our game. The aesthetics will be addressed by our 3d models and
backgrounds. The player will be in lunar world consisting of rock formations,
constructions sites, and galactic backgrounds. The story of the game will focus
more on the situation than the characters personal tale. The forte of the story
won’t be the writing but rather the concept of a space colonization battle. The
story will be used to support the mechanics of the game. The technology used in
the game is what will allow us to piece the game together. We will be using
some blender as well as possibly ogre engine to support multiplayer. Our team
will be working with our own custom engine to incorporate our designs into the
game. Lastly, the mechanics will play a huge role in the game. Everything
around the game is designed to showcase the mechanics which will consist of
lunar and space physics as well as user control of the astronaut.
2.
The four elements of our game definitively work
towards a current theme. They will be utilized to simulate the theme of a lunar
astronaut battle.
3.
The theme of a game is what the game is about.
The experience of a game is what the player feels when playing the game.
4.
The theme of the game is the battle of
independence of space colonies. However the game is not about liberation. The
game is more or less a fighting game. We want the player to experience the
feeling of being an astronaut. We want them to feel the mystique of being out
in space as well as the sensory of low gravity. We want the player to be weary
of the fragileness of being in a space suit in an environment not meant for
man, all the while there are other players trying to kill him.
5.
Our goal is for every element in the game to
support the theme. We want to incorporate low gravity physics, a story about
astronauts in a battle, and outer space graphics into the game.
6.
I think there are many things about this game
that makes it feel special and powerful. To start off a story about gaining
independence is ubiquitous to the human experience (or at the very least,
something all Americans can relate to). The player will be working to protect
his human rights. Like most people, I’ve also always had a fascination with the
beauty of space and the galaxies, as well as the sublime sight that is the
earth. I think these story and aesthetic elements combined with good plat
former gameplay will make the game really special.
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